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Charts & Bullets:  Some trends from Singapore gaming in Q3


  • Singapore gross gaming revenues rose 28% YoY in Q3 2013 to S$2.0 BN.  Adjusted for high hold in both periods, GGR still gained 12%.
  • Market VIP rolling chip volume grew 34% YoY in 3Q, 4th consecutive quarter of high double digit gains - Genting did particularly well in this segment, exploding 52% higher YoY, while MBS RC volume gained a respectable 19%.
  • Because of the huge VIP quarter, Genting is inching closer to market share parity with MBS on overall gaming revenues
  • As for the mass segment, MBS widened its share lead over Genting to 56%.  Flat market mass volumes were disappointing in the midst of continued government restrictions on local players and players with political influence. 

C&B: BANG UP Q3 IN SINGAPORE - S1

C&B: BANG UP Q3 IN SINGAPORE - S2

C&B: BANG UP Q3 IN SINGAPORE - S3

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C&B: BANG UP Q3 IN SINGAPORE - S6

C&B: BANG UP Q3 IN SINGAPORE - S7

C&B: BANG UP Q3 IN SINGAPORE - S8

C&B: BANG UP Q3 IN SINGAPORE - S9

C&B: BANG UP Q3 IN SINGAPORE - S10